Doom Eternal’s PS5 and Xbox Series X free upgrade available now

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Doom Eternal’s PS5 and Xbox Series X free upgrade available now Cover

Doom Eternal’s PS5 and Xbox Series X free upgrade available now

byOwen S. Good

onWednesday, 30th of June 2021 at 15:50PM

Doom Eternal’s free upgrade for the newest consoles, which packs three new graphics modes (two for the Xbox Series S), is now available for those who have the original game. We’ll point out that Doom Eternal is on the buffet of Bethesda Softworks titles that joined Xbox Game Pass in the spring, so this upgrade covers a lot more than the folks who bought it outright in March 2020.

Update 6 also brings new content to all versions of the game. Taras Nabad is a new Master Level challenge, taking players to “the capital of Argent D’Nur,” according to the patch notes. There’s also a new 2v1 Battlemode arena, Corrosion, to go with improvements to Battlemode, including balance changes and bandwidth optimizations. All players also get a chromed-out Ray Tracer Ballista weapon skin to show off the new hardware’s capability.

For the upgraded version, PlayStation 5, Xbox Series X, and Xbox Series S all get Performance and Balanced graphical modes, HDR 10 support in any graphics mode, “Ultra-Quality Style Graphics Settings,” and cross-generation Battlemode support with their console’s predecessor (PS4 or Xbox One). Xbox Series X and PlayStation 5 get an additional Ray Tracing Mode running at 1800p resolution and 60 frames per second.

Doom Eternal on PlayStation 5 adds support for the DualSense’s adaptive triggers; Xbox Series X and Series S both have variable refresh rates and variable rate shadings.

As for the graphical modes: Balanced Mode on PS5 and Series X offers 4K resolution and 60 fps; on Series S, it’s 1440p and 60 fps. Performance Mode for Series X is 1800p and 120 fps; for PlayStation 5, it’s 1584p and 120 fps. For Series S, it’s 1080p, 120 frames per second.

As far as the Windows PC version of Doom Eternal, Bethesda says only that the Ray Tracing Mode is available dependent on hardware.

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